Take Minecraft to the
Minecraft Modding Camp
Learn how to make your own Minecraft mods with the power of code!
TOOLS: Minecraft Java Edition (Windows PC or Mac)
AGES: 8 – 13 years old
Minecraft Modding Camp Overview
IN THIS COURSE:
- Create mods (modifications to customize Minecraft)
- Learn real Java code with a beginner-friendly editor
- Build a strong foundation in the fundamental coding concepts of algorithms, data types, variables and loops
- Develop logical thinking and problem-solving skills
- Invite friends to play in a private server
- 10 hours of live instruction (full day camp), 4 hours of live instruction (mini-camp)
- Plus unlimited time for self-paced independent project development for the duration of the camp (M-F)
- Private Minecraft server to test mods and play with up to 25 friends for the duration of camp (M-F)
- A code editor that supports both drag-and-drop and text based Java programming
- Small class sizes
- Certificate of completion and individualized progress report
WHAT YOU WILL NEED:
- MAC or Windows PC required
- Minecraft Java Edition (desktop version for Mac or Windows)
- Reliable internet connection with access to Zoom video conferencing
- Latest version of Google Chrome (preferred), Safari, Firefox, Internet Explorer 11, or Edge. NOTE: Internet Explorer on Windows XP is not supported
- Headset with microphone recommended
Keeping Kids Safe Online
Each registrant will have access to their very own Minecraft server for the duration of the camp. The servers are hosted on Code Kingdom’s platform which is designed to alleviate the worries parents have about young people interacting with strangers online.
Coders have complete control over who they invite to play in their server and don’t need to worry about strangers joining their server. At any time they can also remove players from their server.
In addition to this, all the mods our coders make are run on Code Kingdom’s servers, as opposed to their home copies of Minecraft. This means that there’s no risk they’ll damage own their version of the game when coding.